Barvy
*A (alfa), R, G, B kanály
*32 bitů na barvu (8 na kanál) není dostatečné pro technologie jako film, velké panely s kvalitním podáním barev
*WPF 16b na kanál
*Zadáváno v plovoucí řádové čárce  <0;1>
*(dostupná 8b reprezentace celým číslem)
WPF uses a high-precision color representation. Windows has traditionally used 24 bits for ‘true color’ (8 bits per channel) and 32 bits when transparency is required. This is sufficient for normal screen technology, but only just. If you perform any kind of image processing, it will tend to amplify the limitations of this representation. Also, for certain display technologies such as film, or high end flat panels, you simply need more bits of color information in order to span the dynamic range of these displays without color ‘banding’.

WPF uses 16 bits for each of the Alpha (transparency), Red, Green, and Blue channels. The Color type represents each channel as a floating point number with a nominal range of 0 to 1. (0 indicates minimum brightness or completely transparent, 1 represents maximum brightness or completely opaque.)

The Color type also allows values to go out of range. In some image processing scenarios, it is possible for color values to be pushed out of their normal range at one stage of processing, and for later stages to bring them back into range. If Color disallowed such values, it would have to clip color values, compromising the final results.