Nastavení kamery
PerspectiveCamera
OrthographicCamera
*Pozice kamery
*Kam ukazuje
*Definice směru „nahoru“
*Pole pohledu
(širokoúhlá/telefoto)
l<PerspectiveCamera
l    Position="30,45,40"
l    LookDirection="-2,-3,6"
l    UpDirection="0,1,0"
l    FieldOfView="55"
l/>
The Viewport3D must contain a camera – this determines the point of view from which the scene will be rendered.

You must choose your camera type. The PerspectiveCamera performs a perspective-aware projection, where distant objects will appear smaller than nearby objects of the same size. This provides the most naturalistic mapping of 3D onto a 2D image. However, you may not want perspective – for certain kinds of model, the distortion inherent in perspective is undesirable. For example, if you are rendering data as a 3D graph, you might want to avoid perspective. This will produce a less natural looking picture, but it makes it easier to see the size or height of features, which for graphs or certain kinds of diagrams may be more important.